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7 Audio/Video Creative Resources

For educators needing to create virtual content and lessons, editing media (both audio and video) is an essential skill. Below are 7 resources to learn new skills in audio/video editing and storytelling. Adobe Creative Cloud Tutorials: https://helpx.adobe.com/creative-cloud/tutorials-explore.html Due to the nature of CC (monthly subscription), these will likely be continually updated to match the current version […]

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Rule of Thirds

One of the assignments for IDT 9002 Design Principles for Instructional Design (at Baker University) was to create a lesson on a principle of design from the book Universal Principles of Design. I was obviously eager to choose a topic that would apply to my digital media technology class. I was also interested in learning […]

Radius of Excellence

In Episode 2 of the Eduspeakeasy, I discuss the radius of excellence. I’ve been teaching for 15 years, which is not a lifetime but it’s a decent amount of time. Long enough for me to realize the importance of developing what I’m calling (engage heavy reverb) a Radius of Excellence. The radius of excellence, or […]

Syncing Dual System Audio in Final Cut Pro

The main problem with today’s HDSLR cameras is the poor quality audio they capture. This is a small obstacle to overcome with the super-affordable, high quality-audio-capturing Zoom H1 . The problem then becomes syncing the two sources in post production. Assuming you’ve used a slate or hand clap to give a solid point to align […]

Zoom H1 Wind Noise Test

Here’s a test in 3 versions, all recorded in what I would describe as a light to medium wind. The first is with no windscreen. Results are poor as expected. The second is with a homemade dead cat — thanks to my neighbor for sewing it together for me! I think I’ll keep my eyes […]

Audio Comparison: T2i – Zoom H1 – ATR3350

My kids are such good sports. I asked them to spend a couple seconds helping me compare the audio quality between the three sources: The T2i built in audio – obviously not the preferred method of capturing audio, but it has to work in a pinch and I wanted to hear how it sounds next […]